Jun 04, 2006, 09:38 PM // 21:38
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#21
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Quote:
Originally Posted by anonymous
Shadow shroud ftw
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Unless you're playing as a monk.
I'll say Auspicious Parry. Even post-nerf, I <3 it. Triple Chop for axes too..Executioners + Cyclone axe = gg.
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Jun 04, 2006, 09:47 PM // 21:47
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#22
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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It was Soul Twisting. Now, I don't know. Expel Hexes is good but you can't always fit it, Ritual Lord is pretty good, Aura of Displacement makes a profession playable. Shadow Shroud is dangerous, while warriors and monks got several nice elite toys.
For sheer impact I'd have to say Ritual Lord now that Soul Twisting is weaker - it's the only elite that's really key to a standard archtype.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 04, 2006, 09:50 PM // 21:50
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#23
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Tiger Tail
Profession: N/R
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^agreed
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Jun 04, 2006, 09:50 PM // 21:50
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#24
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Academy Page
Join Date: Apr 2006
Location: Scotland
Guild: Ozone Guild [OzGw]
Profession: Mo/E
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Arcane Langour
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Jun 04, 2006, 09:55 PM // 21:55
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#25
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Wilds Pathfinder
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Arcane Langour isn't much worse than diversion IMO.
Things that seem powerful:
Ritualist Lord
Aura of Displacement
Air of Enchantment
Broadhead Arrow
Things that seem fun with questionable power:
Enraged Smash (Don't knock it until you try it.)
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Jun 04, 2006, 11:27 PM // 23:27
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#26
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Blessed Light and Expel Hexes... I like them
Think I'd liek Aura of Displacement quite a lot too, but not really used it much
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Jun 04, 2006, 11:27 PM // 23:27
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#27
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Academy Page
Join Date: Jul 2005
Location: IL
Guild: Looking for one
Profession: N/
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i hafta agree with the poster above me
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Jun 05, 2006, 12:07 AM // 00:07
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#28
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Frost Gate Guardian
Join Date: Dec 2005
Guild: [WDS]
Profession: Mo/Me
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Wail. Of. Doom. FTW.
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Jun 05, 2006, 12:28 AM // 00:28
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#29
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Rit Lord
BroadHead (Still nothing on a CoP Monk, but nice anyways)
Expel Hex's
Rit Lord
Air Of Enchantment
Order of Aposticary
Aura of Displacement
And finally Rit Lord
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Jun 05, 2006, 12:42 AM // 00:42
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#31
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Desert Nomad
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Healing light ftw!
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Jun 05, 2006, 01:08 AM // 01:08
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#32
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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Well Aura of Displacement is by far the best elite for assassin (others are decent, but none can keep you alive so well).
Dragon Slash and Auspicious Parry are nice for warrior.
Air of Enchantment is very good also.
Gah I cant decide on the best.
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Jun 05, 2006, 01:20 AM // 01:20
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#33
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Ascalonian Squire
Join Date: May 2006
Guild: Firecrest Order [FCO]
Profession: W/
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I dont know all the new wlites but the ones I am loving are Auspicious PArry and Ritual Lord. Pre Nerf on Auspicious I would go to aspenwood and destroy all luxon wars and asins, was kinda sad and Rit lord just speaks for itself. Post nerf auspicious it still works fine but I have not been playing on my war much since the update.
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Jun 05, 2006, 01:36 AM // 01:36
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#34
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Shadow Nation [SN]
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Aura of Displacement and Auspicious Parry both seem to be very strong skills.
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Jun 05, 2006, 03:19 AM // 03:19
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#35
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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I like "life sheath", nice fire and forget sort of spell my protection monk has been begging for.
"Icy veins" is sweet when chained with putrid explosion.
"Heal as one" makes my solo beastmaster very happy
"Ritual lord" is a spirit based ritualist must-have (something they are supposed to be good at). Not a good elite, more of a communing quick-fix.
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Jun 05, 2006, 03:55 AM // 03:55
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#36
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Order of apostasy, hands down. I was ready to ragequit this game after the recent skill update which did not change OoA at all. I won't even HA after i get rank 9 until it gets nerfed. IWAY wins too easily without skill or thinking because of this skill. Arenanet, why do you nerf a so-so build, then come back 2 months later and make it the best build in the game?
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Jun 05, 2006, 05:05 AM // 05:05
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#37
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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starburst followed by phoenox inferno flameburst then fireball when they run away
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Jun 05, 2006, 05:25 AM // 05:25
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#38
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Banned
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Quote:
Originally Posted by Kakumei
Enraged Smash. By far.
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....qft
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Jun 05, 2006, 06:11 AM // 06:11
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#39
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Definately Temple Strike or Broad headed arrow.
Temple strike shuts down pretty much any class you play, I mean come on Daze and Blind. The duration may be short but assassins dont need long to kill a single target really especially when they can't cast to well or hit.
Broad headed arrow is another great unconditional daze skill. Almost able to keep daze every 20 seconds, the downside is its pretty easy to dodge. The high energy cost like all other high energy skills with rangers can be halved easily with expertise.
RTW+BHA = Delixxxious
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Jun 05, 2006, 09:19 AM // 09:19
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#40
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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Auspicious parry FTW!!
Too bad they nerfed it....
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